Shape

"Mobile, web and 3D games — from concept and core mechanics to launch and live-ops — built for players in the UAE and worldwide."

Game Development

The GOAT

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US Engineering · Bellevue, WADubai Delivery · Your TimezoneFixed Quotes · USD / AEDEnglish + Arabic
icon Overview

Games players can't put down.
Great games start with a feeling, not a feature list.

Whether it's a hyper-casual mobile hit, a branded advergame or an immersive 3D experience, the gap between a download and a devoted player is craft. We run the full pipeline — concept, core-loop design, art, engineering, monetisation and launch — shipping games that feel great in the hand, hold a steady frame rate on mid-range devices, and are built to be updated season after season. Arabic and English, across iOS, Android, web and PC.

icon What's Included

Every engagement covers

I

Concept & game design

Core loop, mechanics, progression and economy designed before a line of code. Everything is wired for measurement from day one, so you can see exactly what this contributes to enquiries and revenue.

II

Art & world building

Characters, environments and UI with a distinctive, consistent visual identity. We document and hand everything over cleanly, so your team is never locked in or left guessing.

III

Engineering & physics

Unity or Unreal builds tuned for smooth performance on real-world devices. We iterate in short review cycles — you see early versions, and we refine until it performs.

IV

Monetisation & live-ops

In-app purchases, ads, seasons and analytics wired in so the game earns and evolves. We scope it with you up front and deliver in clear milestones, so you always know what's shipping and when.

I.
Discover

Goals, scope and a fixed quote — before anything is built.

II.
Design

You approve the direction before a line of code or copy.

III.
Build

Senior specialists execute with weekly visible progress.

IV.
Grow

Launch with data wired in — then we optimise what performs.

icon Why It Works

Built to perform, not just launch

I. Reason 01

Playtested, not guessed

We prototype the core loop early and put it in front of real players before scaling.

II. Reason 02

Performance-first

Optimised assets and code, so it runs beautifully on mid-range Android too.

III. Reason 03

Built to be updated

Live-ops ready architecture — new levels, events and seasons without a rebuild.

icon Toolbox

Tools & tech we use

UnityUnreal EngineC#BlenderPhotonFirebase

"Scope it this week. See it live in phases — not quarters."

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icon Faq

Good to know

Mobile (iOS and Android), web/HTML5 and PC — from hyper-casual and puzzle games to branded advergames and 3D experiences.

Yes — branded games and gamified campaigns are a powerful way to earn attention and dwell time in your market.

Yes — we handle App Store and Play submission, then live-ops: new content, events and performance updates.

It depends on scope — which is why we never quote blind. After a short discovery call we give you a fixed, transparent quote with clear deliverables. You only buy what you need; there are no bundles and no surprise line items.

Most engagements run two to six weeks depending on scope and how ready your content is. We confirm a firm timeline after discovery — and we keep it. Larger builds are broken into milestones so you see progress every week.

Yes. Everything we produce can ship bilingual — built for how Arabic actually reads, not just machine-translated. That covers layout direction, typography and tone, so both audiences get a native experience.

Let's Connect

* Whether you have a question or want to discuss a project, the team at
GOAT Technologies is here — USA head office, Dubai branch. Fill the form below!

GOAT Technologies